package com.ran3000.paperball;

import com.ran3000.paperball.framework.GameObject;

public class Ice extends GameObject {
	public static final float ICE_Y = 2;
	public static final float ICE_WIDTH = 2.24f;
	public static final float ICE_HEIGHT = 2.24f;
	
	float stateTime;
	
	public Ice(float x) {
		super(x, ICE_Y, ICE_WIDTH, ICE_HEIGHT);
		stateTime = 0;
	}
	
	public void update(float deltaTime) {
		stateTime += deltaTime;
	}
}
